Package: whitechapelR 0.3.0
whitechapelR: Advanced Policing Techniques for the Board Game "Letters from Whitechapel"
Provides a set of functions to make tracking the hidden movements of the 'Jack' player easier. By tracking every possible path Jack might have traveled from the point of the initial murder including special movement such as through alleyways and via carriages, the police can more accurately narrow the field of their search. Additionally, by tracking all possible hideouts from round to round, rounds 3 and 4 should have a vastly reduced field of search.
Authors:
whitechapelR_0.3.0.tar.gz
whitechapelR_0.3.0.zip(r-4.5)whitechapelR_0.3.0.zip(r-4.4)whitechapelR_0.3.0.zip(r-4.3)
whitechapelR_0.3.0.tgz(r-4.4-any)whitechapelR_0.3.0.tgz(r-4.3-any)
whitechapelR_0.3.0.tar.gz(r-4.5-noble)whitechapelR_0.3.0.tar.gz(r-4.4-noble)
whitechapelR_0.3.0.tgz(r-4.4-emscripten)whitechapelR_0.3.0.tgz(r-4.3-emscripten)
whitechapelR.pdf |whitechapelR.html✨
whitechapelR/json (API)
NEWS
# Install 'whitechapelR' in R: |
install.packages('whitechapelR', repos = c('https://bmewing.r-universe.dev', 'https://cloud.r-project.org')) |
Bug tracker:https://github.com/bmewing/whitechapelr/issues
- alley - Undirected edge pairing of alley connecting nodes
- node_locations - X,y coordinates of node points from the game board
- roads - Undirected edge pairing of roads connecting nodes
Last updated 6 years agofrom:20032d546d. Checks:OK: 7. Indexed: yes.
Target | Result | Date |
---|---|---|
Doc / Vignettes | OK | Nov 04 2024 |
R-4.5-win | OK | Nov 04 2024 |
R-4.5-linux | OK | Nov 04 2024 |
R-4.4-win | OK | Nov 04 2024 |
R-4.4-mac | OK | Nov 04 2024 |
R-4.3-win | OK | Nov 04 2024 |
R-4.3-mac | OK | Nov 04 2024 |
Exports:end_roundinspect_spaceshow_boardstart_roundtake_a_carriagetake_a_steptrim_possibilities
Dependencies:clicpp11glueigraphlatticelifecyclemagrittrMatrixpkgconfigplyrRcpprlangvctrs
Readme and manuals
Help Manual
Help page | Topics |
---|---|
Undirected edge pairing of alley connecting nodes | alley |
Manage list of possible hideouts | end_round |
Update paths based on inspections | inspect_space |
x,y coordinates of node points from the game board | node_locations |
Undirected edge pairing of roads connecting nodes | roads |
Display game board representation | show_board |
Start a new round | start_round |
Track carriage movement | take_a_carriage |
Track one movement | take_a_step |
Trim possible paths | trim_possibilities |